Business – Stepico https://stepico.com Fri, 27 Mar 2026 09:43:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://stepico.com/wp-content/uploads/2024/08/favicon-stepico-white-192x192-1.ico Business – Stepico https://stepico.com 32 32 Discovery Phase in Game Development: How to Validate a Game Idea Before Production https://stepico.com/blog/discovery-phase-in-game-development-how-to-validate-a-game-idea-before-production/ Fri, 27 Mar 2026 09:43:28 +0000 https://stepico.com/?p=17865 A strong discovery phase in game development helps teams turn an early idea into a clearer, lower-risk product direction before they commit to prototype scope, a production plan, or a larger budget. In practical terms, it is a structured pre-production effort that defines what the game is, what the first build should prove, what risks need to be addressed early, and what the next milestone should actually cover.

That matters because game projects do not fail only from poor execution. They often fail because teams start building before they have enough clarity on what they are building, who it is for, and what the first version should prove. Unity’s learning materials treat ideation, pre-production, and prototyping as distinct stages with different goals. Atlassian defines an MVP as the simplest product version used to validate an idea and gather feedback — a different goal from early concept definition entirely.

For studios, founders, publishers, and brands exploring a game product, the discovery phase is not abstract consulting. It is the pre-production work that reduces ambiguity before it becomes rework — helping align stakeholders, define scope, estimate budgets and timelines more responsibly, and prepare a concept for prototype, investor review, or production handoff.

What is the discovery phase in game development?

The discovery phase in game development is an early-stage, outcome-led pre-production process used to define and validate a game idea before full development begins. Its purpose is to answer the core questions that determine whether a project is ready to move forward:

  • What is the game, exactly?
  • What makes it compelling?
  • Who is it for?
  • What can it look like?
  • What should the first build actually prove?
  • What needs to be documented now, and what can wait?
  • What are the main production risks, technical unknowns, and scope boundaries?

A useful way to think about it: the discovery phase is where a promising idea becomes a structured product vision. That includes shared understanding across design, art, production, and technology — enough definition to support planning, estimation, stakeholder communication, and smarter decisions before the build begins.

Why use a discovery phase before production?

Many teams move straight from idea to prototype, or even into production planning, because it feels faster. In practice, it often creates avoidable waste.

When a concept is still fuzzy, production ends up carrying the burden of definition. Designers revisit core assumptions midstream. Art explores multiple directions without a stable target. Engineers adapt to shifting requirements. Stakeholders discover misalignment after time and budget have already been spent. Estimates shift because the original scope was never stable enough to build on.

A well-run discovery phase helps prevent that pattern by improving decision quality before development becomes expensive. It creates value in five practical ways.

1. It reduces ambiguity before it becomes rework

Unclear direction is always cheaper to fix before implementation starts. A small unanswered question during concept work can become weeks of redesign during production. Discovery helps surface those questions early, while the cost of resolving them is still low.

2. It improves stakeholder alignment

Founders, publishers, internal product teams, and development partners often use the same language to describe very different expectations. Discovery forces those expectations into a concrete, reviewable format so decisions are based on shared understanding rather than assumption.

3. It makes planning more realistic

You cannot estimate responsibly without clearer scope boundaries. Budget estimates and timelines are only as reliable as the product definition behind them. Discovery gives planning firmer ground by clarifying scope, priorities, dependencies, and what the first milestone should actually cover.

4. It helps teams choose the right first build

Not every project needs the same next step. One team may need a technical proof of concept. Another may need a gameplay prototype. Another may need a stronger pitch package for investor conversations or internal approval. Discovery defines the purpose of that next step so the team is solving the right problem first.

5. It lowers early development risk

In game projects, risk comes from more than code. It comes from weak product definition, unstable requirements, unclear audience targeting, and misaligned stakeholder expectations. Discovery helps identify those risks while they are still cheaper to manage.

What the discovery phase typically includes

A useful discovery phase should produce tangible outputs, not just meeting notes. The exact scope varies by project, but the goal is always the same: define the product clearly enough to support decisions, planning, and a smarter next step.

Product and requirements clarification

This is where the team defines the core product logic. What kind of game is it? Who is it for? What business goal does it support? Which platform assumptions matter? What constraints already exist around budget, timeline, monetization, or content scope?

This does not create market certainty. It reduces internal confusion and establishes a shared basis for every decision that follows.

Core gameplay and direction definition

Here the focus shifts to the player experience. What is the core loop? What mechanics are essential? What should make the game distinct enough to justify development? What absolutely needs to be present in the first playable version?

This is often where teams discover that a large concept still needs sharper prioritization. Not every good idea belongs in the first build.

Game design foundations

Discovery should produce the foundations of a game design document, even if the output is lighter than a full GDD. That typically includes the game’s setting, rules, progression logic, core systems, and unique value proposition.

The goal is not documentation for its own sake. It is enough structured definition for the concept to be understood, reviewed, estimated, and handed off without re-explanation.

Visual basics and art direction

Early visual thinking matters because visual ambiguity creates downstream waste too. Moodboards, style references, and early art direction help stakeholders align faster and make later art exploration more efficient — particularly when a project will need publisher approval, investor review, or external production support.

High-level technical approach

Discovery is not a substitute for detailed technical design, but it should include enough architectural thinking to identify likely implementation challenges, dependencies, and feasibility concerns early. A multiplayer concept may need early clarity on networking assumptions. A mobile title may need stronger thinking around performance constraints. A cross-platform product may need early platform-specific planning. The point is not to solve everything — it is to identify what must be resolved before the build expands.

Prototype scope recommendation

One of the most valuable outputs is a clear recommendation for what the first build should prove — and what it should intentionally leave out. Instead of asking a team to ‘make a prototype,’ discovery defines the purpose of that prototype, the questions it should answer, and the features that can wait. That shift alone can save time, budget, and stakeholder confusion.

What game concept validation can and cannot do

This is where many teams need clearer expectations going in.

A discovery phase can validate whether the concept is defined well enough to move forward, whether the first build has a clear purpose, whether major risks are visible, and whether stakeholders are aligned around scope and priorities. It can also confirm whether the project is ready for a prototype, a proof of concept, a pitch package, or production planning.

What it does not do is prove that the final game will succeed in market, guarantee retention, or remove all production uncertainty. Discovery improves the quality of early decisions. It does not replace user testing, prototype learning, technical validation, or live market feedback. Teams that expect discovery to answer questions that belong to later stages will be disappointed — and those expectations are worth addressing early.

Discovery vs prototype vs POC vs MVP

These terms get used interchangeably, but they solve different problems. Keeping them separate makes planning and communication significantly easier.

Discovery

Defines the product direction. It answers what the game is, what matters most, what should be built first, and what risks need attention before development expands. The output is a structured product concept, not a working build.

Proof of concept (POC)

Validates a technical assumption. A POC might test networking feasibility, rendering performance, systems architecture, or integration logic. It is not primarily about player experience — it is about resolving a specific technical unknown before it becomes a larger problem.

Prototype

Tests gameplay, interactions, or mechanics. It asks whether the experience feels promising in practice, not just on paper. Unity’s own materials frame prototypes as early playable explorations — something to test, refine, and learn from, not a full product version.

MVP

The simplest product version that allows a team to validate a hypothesis and gather feedback with minimal effort — which is how Atlassian defines it. MVPs are useful for hypothesis testing with real users or stakeholders, but they are not the same thing as early concept definition.

The practical sequence is straightforward: define first, prove the right thing second, then build the right first version. Discovery creates the logic for that sequence.

Discovery vs prototype: which comes first?

In most cases, discovery should come first.

A prototype is strongest when it has a clear, narrow purpose. Without a prior discovery phase, teams often ask a single prototype to answer too many questions at once — testing mechanics, exploring visual style, validating product direction, and investigating technical feasibility in the same small build. That usually produces noise instead of learning.

Discovery helps narrow the focus by answering the questions that make a prototype useful:

  • What is the hypothesis behind this prototype?
  • Which mechanic or loop matters most right now?
  • What should be excluded from this build?
  • Who needs to review the output?
  • Which decision should the prototype make easier?

That is why prototype scope definition is one of the most valuable outputs of the game discovery phase. A useful prototype should be small, sharp, and decision-oriented. Discovery gets it there.

How the discovery phase supports game project planning

This is where discovery connects most directly to production planning and pre-production in game development.

Planning is only as good as the product definition behind it. If the concept is still unstable, estimates become placeholders. Schedules turn into optimistic guesses. Staffing plans become fragile. Teams look aligned until implementation exposes the gaps.

A discovery phase improves game project planning in several concrete ways.

Better scope definition

Clearer scope does not mean every feature is locked. It means the team has a stronger view of what belongs in the product, what belongs in the first milestone, and what should be deferred. That is essential for roadmap quality, cost control, and team coordination.

More responsible budget estimation

Budget estimates become more credible when they are grounded in a defined product direction, known assumptions, and an agreed first build. Discovery does not eliminate uncertainty, but it makes uncertainty visible — and visible uncertainty is manageable uncertainty.

More realistic timeline estimation

The same applies to scheduling. Discovery helps teams distinguish between must-have and optional work, identify dependencies earlier, and avoid building timelines against assumptions that may shift. Schedules built on stable scope are far more reliable than those built on open questions.

Stronger stakeholder alignment

Internal alignment is a planning asset. When stakeholders share the same understanding of the product direction and the first milestone, decision-making speeds up and change management becomes less disruptive.

Smoother production handoff

A documented discovery foundation makes the move into prototype or production significantly cleaner. Teams spend less time re-explaining the concept and more time executing against it. That is often what clients working with a game development consulting partner value most at the early stage — not advice, but structure that makes the next phase more predictable.

When a discovery phase is especially useful

Not every project needs the same level of early-stage definition. But a discovery phase is especially valuable when:

  • the concept is promising but still evolving
  • founders need a clearer product direction before pitching or fundraising
  • a publisher or stakeholder group needs a more structured concept review
  • the team needs better input for scope, budget, or timeline planning
  • the project needs a cleaner separation between concept definition and build-stage execution

A straightforward example: a startup with a strong game idea but no shared view of what the first playable version should prove. Or a publisher-supported concept that has momentum but still lacks enough definition for realistic estimates. In both cases, discovery creates structure before expensive work begins.

Conclusion

Both in gamedev and traditional IT, discovery phase is where uncertainty becomes direction. It helps teams validate a game idea before they spend too much time or budget on the wrong build. More importantly, it creates the foundation for better scope definition, stronger stakeholder alignment, more responsible planning, and a cleaner move into prototype or production.

That is why discovery should not be treated as vague consulting or a lightweight workshop. When done well, it is a concrete pre-production service with practical outputs: clarified requirements, game design foundations, early visual direction, technical thinking, and a clear recommendation for what the first build should prove.

For teams that want to move from idea to execution in the right order, that work is not optional overhead. It is often the difference between informed progress and expensive guesswork.

If you are exploring a new game product and need a clearer scope, priorities, and the right next step before development starts, Stepico can help shape the concept into a more structured, lower-risk, production-ready foundation. Reach out to discuss your game idea and define what should come first before you commit to the build.

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How to Plan, Produce and Launch a Branded Game: A Production Pipeline Breakdown https://stepico.com/blog/how-to-plan-produce-and-launch-a-branded-game-a-production-pipeline-breakdown/ Thu, 05 Feb 2026 16:06:28 +0000 https://stepico.com/?p=17703 When LEGO launched its Insiders platform, it didn’t “ship a game” in the traditional sense. What it shipped was a carefully planned interactive experience: mobile-first, campaign-aware, compliant across markets, and tightly integrated with marketing and loyalty goals. The result wasn’t entertainment for its own sake, but a scalable brand asset that drives engagement, data, and repeat interaction. Recently introduced Spotify Wrapped hit the same spot: being a gamified experience rather than a self-sufficient game, it broke the listeners’ Instagram stories with colorful and whimsical “listening age”and “top-5’s of your musical year”.

If you are reading this article, you’re probably about to step into branded game development yourself. Let’s dive into how the notion of a branded game shifts over time and what the intricacies of developing a game are for the sake of your brand and marketing campaign. We will also break down its production pipeline so that the work awaiting your marketing and development teams looks less like a series of surprises and more like a rational, predictable process.

Planning a Branded Game as a Marketing Asset (Not a Creative Experiment)

Today, most branded games don’t look like classic games at all. They look like interactive marketing experiences — mini-games, activations, or advergames — designed to support a specific campaign objective and launch on a fixed timeline. The challenge for brand teams isn’t creativity, but predictability: understanding what needs to happen, in what order, and how long it actually takes.

Before production timelines, mechanics, or visuals are discussed, a branded game must be planned as what it really is: a marketing asset, not an open-ended creative experiment. The success of branded video games is rarely determined by how complex they are; it’s rather how clearly they serve a campaign goal. Your upcoming brand game must grow into a predictable, manageable project — otherwise, it will drift into scope creep and missed deadlines — and planning is just the stage to ensure it goes this way.

Start With the Campaign Objective, Not the Game Idea

Every successful branded video game begins with a single, clearly defined purpose. What’s your marketing objective?

  • Drive awareness during a product launch?
  • Increase engagement time on a campaign landing page?
  • Collect qualified leads?
  • Support a larger brand activation game initiative?

Above are the most common ones — whatever they are, defining them early allows teams to filter ideas quickly. If a mechanic, feature, or visual doesn’t serve the campaign goal, it doesn’t belong in the scope. This clarity is especially important when planning a marketing game under tight timelines.

Define Audience, Platform, and Session Length Early

Branded games are played in context — during a campaign, on a specific platform, often with limited attention.

Key questions to answer at this stage:

  • Is this a web-based advergame or a mobile experience?
  • Will users play once or return multiple times?
  • Is the expected session 30 seconds, 2 minutes, or longer?

These decisions directly shape the game production roadmap and prevent overengineering.

Align KPIs Before Production Starts

For AdverGames and other BOFU-focused experiences, KPIs must be defined before production begins:

  • Completion rate
  • Click-through rate
  • Lead submissions
  • Cost per engaged user

Clear KPIs allow the branded game production pipeline to stay focused and measurable. They also make it easier to evaluate success immediately after a branded mini-game launch, rather than retroactively justifying results.

Once objectives, audience, and KPIs are aligned, production becomes a structured process — not a guessing game. This foundation is what enables fast branded game development without sacrificing quality or control.

Example: Burger King’s “Sneak King”

We mentioned two rather modern approaches to branded game experiences above, but let’s take a look at something old-school. Back in 2006, Burger King did ship what can be considered a brand game in a traditional sense: their cross-platform stealth action Sneak King. It was described as “a one-trick pony that is an interesting curiosity with a subversive sense of humor” by GameSpot’s journalist Jeff Gerstmann, yet it managed to create a financial boost for the initial brand, resulting in 40% increase in sales during the quarter, and putting the game in top-10 sales of 2006.

“Sneak King” worked not thanks to an unforgettable gameplay but because it was a product of its brand. Exactly matching the brand’s personality — a fast-food chain that essentially promises a guilty-pleasure junk food, not a healthy and sophisticated 3-course meal — it didn’t try to be premium, subtle, or aspirational. In other words, it succeeded because it was designed to serve the brand’s role and context, not to impress as a standalone game.

Pre-Production: Turning a Campaign Idea into a Shippable Game

Pre-production is where branded games either become a controlled marketing asset or an expensive experiment. For brand teams, this phase makes sure the idea can actually ship, on time, and do its job.

A solid branded game production pipeline starts by reducing ambiguity. Campaign goals, format, scope, and approvals are locked before production begins. When this step is skipped, timelines slip and budgets inflate — even on small brand activation games.

Define the Game’s Role in the Campaign

A branded video game should never exist in isolation. In pre-production, the team defines how the game supports the wider campaign: traffic source, landing environment, call-to-action, and post-play flow.

This is especially important when planning a marketing game for paid media or high-traffic activations. A game designed for social traffic behaves very differently from one embedded in a product page or event booth.

Choose the Format That Matches the Timeline

Pre-production is where brands choose between a branded mini-game, a short-term activation, or a conversion-driven AdverGame. Each format comes with a different advergame development timeline, approval load, and production risk.

Burger King’s Sneak King worked because its scope matched its goal: brand visibility and novelty, not long-term live operations. The same logic applies today — scope defines speed.

Lock Scope Before Assets Exist

Lock the scope to make it easier and clear. Core mechanics, feature set, platforms, and visual boundaries are agreed on before art or development starts.

This is what allows fast branded game development. Not rushing — deciding early.

Stress-Test the Timeline

Pre-production ends with a realistic game production roadmap. Review cycles, legal checks, analytics integration, and platform constraints are mapped before any public commitments are made.

Pre-production doesn’t slow things down. It’s what makes shipping in months possible.

Production

Production is where game development from planning to execution. Ideal production phase should feel structured and transparent: when the branded game production pipeline is set correctly, production progresses in steady, reviewable milestones.

Build the Core Experience First

Every branded video game is built around one core interaction. Production starts by implementing that interaction early, before secondary features or visual polish. This keeps brand games focused and avoids expensive rework later.

Nike’s early training apps followed this approach: the core loop — track, progress, improve — was validated first, then refined. The same principle applies to smaller branded games, where clarity beats complexity.

Parallel Work Keeps Momentum

Modern fast branded game development relies on parallel workflows. Design, art, and development move forward at the same time, guided by decisions locked in pre-production. This structure is what keeps a realistic advergame development timeline on track, and — by the way — exactly how you get fewer surprises and clearer milestones without needing daily involvement.

Reviews Happen at Fixed Milestones

Production includes planned review points rather than constant feedback. Brand stakeholders typically review early gameplay, visual direction, and a near-final build. This protects timelines while ensuring brand alignment — especially important for brand activation games tied to public campaigns.

Spotify’s interactive Wrapped experiences are a good precedent here: tightly structured production, clear review points, and no late changes once the experience is locked.

Feature Lock Makes Launch Possible

At a defined moment, features stop changing. This is what allows testing, optimization, and platform checks to begin and makes a branded mini-game launch realistic.

Red Bull’s event-driven activations succeed for this reason: they commit to a clear experience, ship it on time, and focus on performance rather than endless expansion. The same discipline keeps a branded game production pipeline predictable.

QA, Legal & Compliance

Quality assurance and compliance are where branded games are either safely launched or quietly delayed. For brand teams, this phase isn’t about perfection — it’s about ensuring the experience is stable, compliant, and ready for public exposure.

Test for Stability, Not Edge Cases

QA for branded video games focuses on real user scenarios, not exhaustive edge cases. The goal is to ensure smooth onboarding, clear feedback, and reliable performance across target devices. This keeps timelines realistic without compromising user experience.

For campaign-driven brand games, stability matters more than feature depth. A short experience that works every time will always outperform a complex one that doesn’t.

Legal and Brand Checks Are Part of the Pipeline

Legal review is often underestimated during branded game production. Privacy policies, data collection, age gating, and regional compliance must be validated before launch — especially for AdverGames collecting leads or personal data.

Brands like Coca-Cola routinely bake legal checks into production milestones, avoiding last-minute delays that can derail a campaign launch.

Platform and Performance Validation

Before a branded mini-game launch, performance is tested under real conditions. Load times, browser compatibility, and tracking accuracy are validated to ensure the game supports campaign KPIs from day one.

This step is critical for brand activation games tied to live traffic or paid media.

Lock the Release Candidate

QA ends with a release candidate — a build that is approved, stable, and ready to ship. At this point, the branded game production pipeline moves cleanly into launch, without late changes or approval loops.

Launch & Measurement

Launching a branded game is a coordinated moment where production and marketing meet. Its success depends on preparation just as much as the experience itself.

Plan the Launch Like a Campaign Asset

A branded mini-game launch should be treated like any other campaign deliverable. Timing, traffic sources, and messaging are aligned before release, not after. Whether the game supports paid media, social channels, or an event, launch conditions are defined in advance.

This is especially important for brand activation games, where visibility windows are short and performance matters immediately.

Go Live in a Controlled Way

Many branded games benefit from a soft launch. Limited traffic allows teams to validate analytics, confirm stability, and fix minor issues before full exposure. This approach is common in performance-driven AdverGames, where tracking accuracy directly impacts ROI.

Spotify’s interactive campaign experiences often follow this model: controlled rollout, then scale.

Measure What the Game Was Built to Do

Measurement is tied back to the original goal. A branded video game designed for engagement is evaluated differently from one built for lead generation. Completion rate, interaction time, click-throughs, or submissions are reviewed immediately after launch.

Clear KPIs turn the game into a measurable asset rather than a creative experiment.

Use Results Beyond the Campaign

Well-structured brand games rarely live only once. Assets, mechanics, or entire experiences can be reused, localized, or reactivated — extending value beyond a single launch.

This is where a clear branded game production pipeline pays off: the game doesn’t just launch, it becomes reusable marketing infrastructure.

Branded Mini-Game Launch: What Happens After “It’s Done”

A branded mini-game launch is not a ceremonial moment. It’s a short operational phase where teams validate that the game works as a marketing tool under real conditions. This step determines whether the project delivers value or quietly underperforms.

First, the game is launched into its actual traffic environment. That means testing it with real acquisition sources — paid ads, social posts, QR codes, email links, or event traffic — not just internal previews. Load time, first interaction, and CTA visibility are verified in the same context users experience them.

Second, analytics and tracking are validated immediately. For branded games and AdverGames, this includes confirming that events fire correctly and data is collected as planned. Typical metrics reviewed within the first 24–72 hours include completion rate, average session length, drop-off points, click-through rate, and lead submissions. This is where many brand games fail — not because the game is bad, but because tracking was never properly validated.

Third, teams assess whether behavior matches the original campaign goal. Branded video games built for awareness should show high completion and replay rates. A conversion-focused advergame should show clear progression toward the CTA. If metrics deviate, small adjustments — copy, pacing, difficulty, or CTA timing — are made while the campaign is still live.

Finally, launch performance informs reuse. When the branded game production pipeline is structured correctly, the mini-game can be redeployed, localized, or adapted for future campaigns instead of being discarded after one run. This is how a brand activation game becomes a repeatable asset rather than a one-off expense.

A branded mini-game is considered successful only when its post-launch data confirms it supports the marketing objective it was built for.

Timelines: How Long Branded Games Actually Take and Why

For brand teams, timelines are rarely about speed alone. They’re about predictability. A branded game that launches on time is almost always more valuable than one that launches late with extra features.

When planned through a clear branded game production pipeline, timelines stop being guesses and become manageable ranges.

Typical Branded Game Timeline Scenarios

Talking timelines can rarely be productive without understanding the initial idea: while most branded games fall into one of three production patterns, keep in mind that final development timeline will always depend on your game’s unique properties and objectives. With that said, let’s review the most popular cases:

Simple branded mini-game (6–8 weeks)

A focused experience with one core mechanic, light visuals, and a clear CTA. Common for short campaigns, social traffic, or landing pages.

Campaign-grade branded game (12–16 weeks)

More polish, stronger art direction, analytics integration, and structured reviews. This is the most common format for brand activation games tied to product launches or seasonal campaigns.

Multi-platform or compliance-heavy advergame (3–12 months)

Used when legal reviews, localization, or complex data collection are involved. Typical for AdverGames at the bottom of the funnel.

These ranges include planning, production, QA, and launch preparation — not just development time.

What Actually Affects the Timeline

The biggest drivers of timeline are rarely technical. In practice, branded game schedules are shaped by:

  • Number of stakeholders involved in approvals
  • Legal and compliance requirements
  • Clarity of scope at the start
  • How early analytics and KPIs are defined

This is why fast branded game development is less about rushing and more about decision-making. Teams that lock scope early and review at fixed milestones move faster — even on more complex projects.

Why Timelines Slip (and How to Prevent It)

Most delays come from late changes: new features, revised messaging, or shifting goals mid-production. Once scope is locked, timelines become stable. Without that discipline, even small brand games can drag on indefinitely.

A realistic game production roadmap doesn’t promise miracles — it protects the launch window. And for campaign-driven projects, that reliability is often more important than adding “just one more idea.”

Understanding these timeline ranges allows brand teams to plan branded games with confidence — and align them properly with marketing calendars, media buys, and campaign launches.

Final word

A branded game, by definition, is often a two-edged sword: it’s often too simple to be considered (or planned) as a standalone video- or mobile game, yet it requires double planning at the concept stage to hit marketing objectives as what is essentially the marketing asset. If you are currently conceptualizing your branded game or need help developing one, turn to Stepico for the expertise you need: our experienced game designers and developers can help you design the game logic exactly as it will serve the brand, retain your existing customers, and open new channels.

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Stepico Joins IGEA to Strengthen Ties with the Australian Games Industry https://stepico.com/business/stepico-joins-igea-to-strengthen-ties-with-the-australian-games-industry/ Tue, 23 Sep 2025 13:50:26 +0000 https://stepico.com/?p=17464 We’re excited to share that Stepico has officially become a member of the Interactive Games & Entertainment Association (IGEA) – the peak industry body representing video games in Australia and New Zealand.

This milestone marks an important step in our continued commitment to the Australian games ecosystem. With our dedicated Australian Studio, we are proud to support and collaborate with local developers, publishers, and creative partners.

Our CEO, Andrii Titov, is based in Sydney, Australia, and is actively looking forward to connecting with fellow industry leaders, building meaningful partnerships, and contributing to the thriving Australian games community. If you’d like to connect with Andrii, you can reach out directly via LinkedIn.

Becoming a part of IGEA opens exciting opportunities for Stepico — from stronger industry advocacy and policy support to increased visibility at leading events such as GCAP and Melbourne International Games Week. Most importantly, it allows us to share our expertise, learn from Australia’s best studios, and contribute to the growth of this vibrant industry.

We look forward to working closely with IGEA and its members to create, collaborate, and grow together.

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How Outsourcing Game Development Saves Your Time and Budget https://stepico.com/blog/how-outsourcing-game-development-saves-time-and-budget/ Tue, 11 Feb 2025 13:30:43 +0000 https://stepico.com/?p=16695 According to the latest research, the global market for outsourcing game development services is expected to grow from $1,062.2 million in 2023 to $1,955.6 million by 2030, at a CAGR of 7.9%. As the gaming industry is on the rise, so are the development costs and complex production pipelines. In such a landscape, businesses of any size more often choose to partner with game outsourcing services.

The year 2025 brings new opportunities and challenges for game development, making outsourcing a key strategy for companies looking to become or remain competitive in the gaming industry. In this article, we will reveal the why’s and how’s of outsourcing and how it increases productivity, innovation, and overall success. 

Why Outsource Game Development

Imagine you have a revolutionary game idea and want it to become the next hit, but there are a lot of pitfalls. One of the biggest challenges game studios face is balancing creativity with the technical and financial demands of development. This is where outsourcing game development comes into play. Here are the top 5 reasons why you should delegate your processes for outsourcing. 

outsourcing game development

Reducing costs

Outsourcing game development provides a viable solution by reducing operational costs and offering access to specialized talent. Instead of hiring full-time employees for every aspect of development, you can work with external teams that bring industry expertise to the table. This approach not only speeds up production but also ensures that high standards are maintained at all stages of game development. 

In addition, by leveraging this cost-saving opportunity, you can minimize recruiting, training, and salary costs, allowing them to allocate resources more efficiently.

Providing flexibility

Outsourcing game developmet allows you to adjust the size of your team depending on your needs. This flexibility ensures efficiency in resource management, as you can reduce or increase the team according to your requirements. You can also choose which services you want to receive, whether it is game design, game development, art, or full-service development. This approach minimizes the risk of unnecessary costs and provides you with the support you need to implement projects faster.

Accessing specialized expertise 

Outsourcing game development companies specialize in many things, from art to development on a variety of game engines. Having access to a team of experts in different fields can allow you to access skills and solve the problem of hiring a large in-house team. This is a great advantage of outsourcing, saving you money and time while improving the quality of your games and making you competitive in the market. 

Improving quality

Games developed by outsourced companies are subject to strict quality control, as the reputation of their expertise is at stake. They focus on strict control measures, are regularly thoroughly tested, and make sure that their work is highly standardized. Such safeguards reduce the number of errors, crashes, and other problems, and improve the user experience for gamers. The approach of outsourcing companies helps to build a positive reputation in the highly competitive gaming industry.

Reducing risks

Outsourcing game development companies have well-defined processes and experienced professionals whose expertise and knowledge reduce the risk of delays, cost overruns, and other issues that can affect project success. This ensures that you can take the necessary measures to prevent a potential problem before it can arise.

outsourcing game development

How Outsourcing Feet In All Stages of Game Development

Making a game is a complicated process that calls for knowledge in many different areas. Studios may maximize productivity and save costs by deliberately outsourcing certain aspects.

game development and design

Pre-Production

A solid idea and clear goals are the foundation of every good game. Game mechanics, worldbuilding, and comprehensive documentation are all part of this stage’s responsibilities. At this point, it is also critical to do market research to guarantee that the game will appeal to the intended demographic.

For studios without in-house experience in narrative or game design, outsourcing game development at this period is very beneficial. An original and well-structured basis may be achieved with the help of other experts, such as storywriters and game designers.

Production

Development of the game itself starts when the pre-production phase is over. The creation of assets, the implementation of AI, the coding of game mechanics, and the integration of sound and music are all part of this stage.

During production, many studios find that outsourcing game development duties greatly improves productivity. The development process is made easier with the specific abilities brought by external 3D modelers, animators, and sound designers. We can also bring in programmers who are experts in game creation using Unity and Unreal Engine to take care of any complicated coding needs you may have.

Testing & Quality Assurance

Among the many important parts of making a game is testing it. The quality of the user experience might take a nosedive if a game isn’t thoroughly tested.

A lot of businesses opt to hire outside agencies that focus just on testing games for quality assurance. Before a launch, these professionals find and fix problems using structured testing procedures. That way, you know the end result will be up to snuff in terms of performance and usability.

Launch & Post-Launch Support

Nothing stops once a game is initiated. Marketing, customer care, and frequent updates to solve issues or provide new information are all part of the post-launch support.

Outsourcing game development marketing helps studios expand their audience reach with targeted campaigns. Additionally, external community managers can handle player feedback and customer support, ensuring a smooth post-launch experience.

Game Development Mobile Services: Why Outsourcing is Essential

Today, there are about 3 billion mobile game users in the world, and the number is growing every day. This makes the mobile game development niche one of the fastest-growing segments of the industry, emphasizing the extremely high competition. Mobile game creation has distinct difficulties, including optimization for various screen dimensions and operating systems.

The challenges of mobile game development

Developing mobile games is significantly different from developing for PC and consoles, as mobile games need to be lightweight, well-optimized, and compatible with a wide range of devices. That is why this type of game has a number of common challenges that developers face:

  • performance optimization: you have to ensure smooth and clear gameplay on various devices;
  • UI/UX: make tools that are easy to use that work with touchscreens;
  • monetization strategy: use the proper in-app purchases, ads, or subscription methods;
  • cross-platform compatibility: make sure both iOS and Android versions of the game work right.

How outsourcing can overcome these challenges

outsourcing game development

Cooperation with qualified and skillful partners ensures high-quality game development and design as well as:

  • technical competence that refers to trained developers who understand the complexities of mobile performance optimization;
  • cost-effective options that include access to qualified individuals without the expense of maintaining in-house teams;
  • reduced time to market which means a dedicated outsourced team may accelerate development, testing, and deployment;
  • scalability that refers to the capacity to rapidly expand resources for upgrades and new content.

Emerging mobile game development trends

New tendencies in the mobile gaming industry are rapidly gaining momentum and shaping monetization and game development trends. Outsourcing game development keeps track of these trends and ensures that the clients are competitive in the market. Here are the main trends in mobile game development today:

  • cloud gaming refers to the streaming of mobile games without the requirement for a huge quantity of device storage space;
  • artificial intelligence-based game design involves using AI to enhance character behavior and game surroundings;
  • augmented reality (AR) and virtual reality (VR) are innovations that enable immersive gaming experiences;
  • blockchain technologies bring digital assets and intellectual rights into mobile gaming environments.

By outsourcing mobile game development, you can leverage industry expertise to deliver high-quality, engaging games that stand out in a crowded marketplace.

How to Choose the Right Game Development Outsourcing Partner

For more than 10 years of work, our online game development company has collected a list of recommendations that will allow you to successfully implement your idea, launch your game, and avoid pitfalls.

Define your goals clearly

Before you turn to game development outsourcing, you should clearly define your goals. If you just have an idea for a game but don’t want to release it just to make money, you need to be clear about what you want to see as a result before you start investing time and money.

Ask yourself or your internal team the question: What is this game for? Is it to attract new users, retain old ones, generate additional revenue, or for marketing purposes? Or maybe it is a game for internal use, for training your employees? Depending on the answer, your choice of a partner and their approach to game development will be different.

Choose a partner with caution

Once you have clearly defined your goals, you can move on to choosing the right game development outsourcing partner for you. There are 4 main parameters that you should pay attention to:

  • сompleted projects in the same or a similar niche;
  • how easy it is to communicate with the team;
  • your budget and the partner’s price tag;
  • time difference with the team.

You should conduct your research following these points narrow down the list of potential partners to five to ten companies and contact each of them for an initial consultation. A call or meeting with an outsourcing game development company will allow you to understand the team’s communication style, its principles, and whether they are on the same page as you. During the consultation, you can also discuss the technologies they will use, possible timelines, and an estimated budget.

Establish appropriate communication

Communication with your team should not be underestimated when you outsource your game development. After all, the quality of your dialog determines the correct goal setting and the speed of development. Set clear rules, whether you decide to request reports daily, weekly, or for each development iteration. In addition, decide on the most convenient way to communicate — choose a messenger, customize your preferred communication style, and define your report requirements.

Sign an NDA and other agreements

Any software outsourcing involves the transfer of certain data to a third party, and some of this data may be confidential. You have to protect your business and your game data because your game, with all its assets, is your intellectual property and should not be leaked. Carefully review your agreements and make sure that your business is protected in the same way as your partner’s.

Conduct comprehensive testing

One of the most competitive niches in the software market is the game development niche, and for good reason. After all, to succeed with a game in a certain genre, you have to compete with dozens of analogs that are released every day. Due to the high competition, users will not hesitate to prefer another game if yours has bugs or a bad user experience. Detailed testing will allow you to avoid a high bounce rate.

Conclusion

As we can see, game development outsourcing is gaining momentum, and forecasts show that this process will not slow down in the coming years. 

Today, not only do people from the non-gaming business choose outsourcing because of profitable cooperation, cost advantages, development time savings, and quick time to market. Game development companies are increasingly outsourcing certain processes to a third party to be able to collaborate with a team of experts, be it art, game design, or testing.

Stepico provides a wide range of services: from 2D and 3D art creation to web3 game development services. In case you are looking for a partner to outsource your game, send us your request via the contact form, and we will get back to you as soon as possible.

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Best Video Game Monetization Models: Learn How to Monetize Gaming on Mobile, PCs, and Consoles https://stepico.com/blog/best-game-monetization-models/ Thu, 02 May 2024 07:42:22 +0000 https://stepico.com/?p=16481 In the dynamic gaming landscape, monetization has become crucial for game owners and publishers seeking to maximize their revenue streams. However, as competition to capture and retain players’ attention intensifies, implementing effective monetization strategies is becoming increasingly challenging.

This article delves into the importance of monetizing games properly and explores the top monetization models, including various ad types, to help you unlock your gaming venture’s full profit potential.

Key Reasons to Monetize Games

Monetization isn’t just a means for companies to recoup development costs. A well-defined monetization strategy allows you to:

  • Gain a sustainable revenue stream. Game development is a resource-intensive process that involves significant investments in time, talent, and technology. Monetizing your game ensures a steady revenue stream, enabling you to earn back your initial investment, fund ongoing development, and reinvest in new projects.
  • Enhance player engagement and retention. Well-implemented monetization strategies can enhance player engagement by offering optional in-game purchases, such as power-ups, cosmetic items, or time-saving boosts. These additional features not only generate income but also contribute to a more immersive and rewarding gaming experience, fostering player loyalty and retention.
  • Fuel ongoing support. Monetization provides resources for continuous bug fixes and fresh content updates, which helps nurture a vibrant community. This keeps players hooked and extends the game’s lifespan.
  • Foster innovation. The funds you’ve returned through monetization can empower you to push further in implementing innovative gaming ideas, potentially leading to other groundbreaking titles in the future.

The Wide Variety Video Game Monetization Models

When it comes to monetization, there isn’t a one-size-fits-all approach. The optimal strategy will always depend on your game’s genre, target audience, and platform. Here are some popular models to consider:

In-Game Advertising Model

Free-to-play games can integrate non-intrusive ads to generate revenue. This means players can choose to watch an ad in exchange for in-game rewards like virtual currency or power-ups. For instance, Choices: Stories You Play entices gamers with a complimentary experience of interactive storytelling. However, to significantly influence the plot or gain romantic advantages, players encounter “premium choices” that necessitate diamonds, the game’s premium currency. Choices provides multiple methods to acquire diamonds, including direct purchase or by watching ads—a feature catering to users who prefer not to spend money. 

Another great example of this model at play is Stepico’s Century Siege. This title also cleverly caters to both free-to-play and paying audiences. It offers a core gameplay experience that’s completely free to enjoy but enables players to make strategic in-app purchases to accelerate their progress or access exclusive content. These purchases include premium currency for special offers and a subscription service granting unique rewards and passive income. Century Siege avoids intrusive advertising. Instead, it utilizes a rewarded ad system, offering players the option to watch ads in exchange for benefits like doubled rewards, additional chests, or even swapping their daily quests. This player-friendly approach keeps the core gameplay enjoyable for everyone while providing optional opportunities for those who want them.

Freemium Game Monetization Strategy

Here, players also download the game for free and enjoy core gameplay but additional content, cosmetic upgrades, or power-ups can be purchased through in-app purchases (IAPs). This model is widespread in the mobile market, but also extends to PC and console games with online components. The famous Candy Crush Saga reels players by offering the core game for free, which lets a vast audience experience the addictive match-3 gameplay. However, for those who crave a little extra help conquering tricky levels, Candy Crush provides optional in-app purchases. Players can spend real money on gold bars, the game’s premium currency, to buy additional lives, boosters, power-ups, and extra moves. 

Another good example is Stepico’s Fishing Rival. Players can enjoy the base fishing experience at no cost, but have the option to accelerate their progress and unlock new content faster through in-app purchases. These purchases use “cash,” the title’s currency, to buy special offers and most in-game content. 

Premium Model 

Players pay a one-time upfront fee to download and access the full game. This model is often used for console and PC titles but can also be successful for high-quality mobile games. God of War 2 is a bright example of premium model implementation, relying solely on upfront purchases to generate revenue. Aside from publishers, this approach benefits players. They get a complete experience with the freedom to replay the game and explore its challenges without being bombarded with extra purchase offerings. This model thrives on delivering a quality product that justifies the initial investment.

Hollow Knight, the hauntingly beautiful Metroidvania by Team Cherry, exemplifies another proper execution of this approach. For a fixed price, players are granted access to the entirety of the sprawling, interconnected world of Hallownest. Hollow Knight is famous for its rich lore that unfolds organically through exploration and cryptic storytelling, elements that wouldn’t impress that much if they were fragmented for monetization. The focus on a dense world filled with challenging boss battles and secrets to uncover incentivizes players to delve deep and replay the game, extracting maximum value from their initial purchase. This approach proves that the premium model can be a perfect choice for publishers if they decide to deliver a self-contained, high-quality experience that keeps players engaged without the need for additional in-app purchases.

Subscription Model

A subscription in the gaming world typically entails paying a recurring fee for access to exclusive content, features, or benefits. This model is great for games with a focus on ongoing play and frequent content updates. Xbox Game Pass has emerged as one of the key players in this area. 

For a monthly fee, it enables gamers to unlock a variety of downloadable titles, eliminating the need to buy each one individually. Acting as a sort of “Netflix for games,” this library boasts hundreds of options, catering to various tastes with a mix of blockbuster AAA releases, indie gems, and even day-one access to Microsoft’s own first-party titles. It is constantly evolving too, with new additions arriving frequently and some content rotating out to keep things fresh.

Xbox Game Pass maximizes this monetization approach by appealing to different player preferences with multiple subscription tiers. Console gamers can access the library on their Xbox devices, while PC players have their own optimized library. The ultimate tier, Xbox Game Pass Ultimate, combines both console and PC libraries, throws in cloud gaming functionality for on-the-go access, and sweetens the deal with exclusive discounts and early access trials. 

Finding the Perfect Way to Monetize Your Game Through In-Game Advertising

If you choose to go for the advertisement model, which has been picking up a lot of steam lately, it’s crucial that you select ad formats that enhance the player experience rather than disrupt it. Here are some common ad types to consider:

  • Banner ads. These non-intrusive rectangular ads appear at the top or bottom of the game screen, offering minimal disruption.
  • Interstitial ads. These full-screen ads appear between levels or game sessions. To avoid frustration, keep them short and offer a clear “close ad” option.
  • Rewarded video ads. Players voluntarily watch a short video ad in exchange for in-game rewards. This incentivized format fosters a positive association with advertising.

What Is the Best Type of Game Monetization Strategy for Particular Platforms?

The key to unlocking your game’s full revenue potential lies in experimentation and data-driven decision-making. If you’re working with a custom game development vendor, they’ll assist you in strategy selection by analyzing player behavior and A/B testing different monetization types to fine-tune your approach and maximize profitability. The approach will heavily depend on the platform and your project requirements. Here are some general recommendations as which which models can be a good fit for different platforms from Stepico’s experts.

Mobile Games

  • Freemium. Freemium mobile gaming removes barriers with a free download, offering players a risk-free trial and enticing them with well-designed limitations that encourage upgrades and cater to shorter mobile play sessions.
  • Advertising model. This free-to-play model also broadens game reach on discoverability-focused platforms, offering players an enjoyable experience with nonintrusive targeted mobile ads. This leads to increased ad impressions and revenue from tailored advertising without requiring direct in-game spending.

Web Games

  • Freemium with strategic IAPs. The web freemium model allows for a deeper base game experience with IAPs focused on customization, storylines, and world expansion to cater to web gamers with more playtime compared to mobile audiences.
  • Subscription. Web games, unlike many mobile games, at times can leverage subscriptions to target dedicated players with exclusive content, early access, and ad-free experiences, creating a premium tier for their favorite web games.
  • Targeted in-game advertising with less intrusion. Web games offer large screens for non-intrusive ads, rich user data for targeting, and natural ad placements that don’t disrupt gameplay – all leading to more revenue for publishers and a smoother experience for the player.

PC Games

  • Premium model. The premium model thrives on PC due to player expectations for complete, well-crafted experiences. With upfront payments, publishers can focus on quality, providing uninterrupted gameplay. Additionally, the diverse PC gaming audience allows for premium pricing catering to different preferences, while additional content sales, such as new levels or cosmetic items, align with the PC modding scene, extending the game’s lifespan.

Console Games

  • Subscription. Although by no means the only choice, the subscription model can be extremely beneficial for console games. It gives publishers an additional recurring revenue stream – a predictable income source based on subscriber count. Additionally, subscriptions can expand the player base. By offering access to a library of games for a monthly fee, publishers can attract casual gamers who might not be willing to invest in individual titles. This broader audience reach can lead to increased revenue not just through subscriptions, but also through potential additional content purchases or in-game marketplaces within the subscription service.

    It’s also worth noting that, similar to the PC titles, some console games can only be acquired through a one-time purchase. This is especially true for new and trending titles from renowned publishers, who can later still add them to the subscription to generate more revenue. Smaller studios with limited marketing budgets, however, tend to offer their games on subscription services from the get-go.

How to Implement Gaming Monetization Correctly

Crafting a winning monetization approach is more than just picking a model. At our video game development studio, we rely on these principles when developing a comprehensive strategy:

  • Know your audience. Understanding your target player’s demographics and spending habits is crucial. 
  • Define your value proposition. Clearly articulate what value players receive from spending money in your game. 
  • Balance is key. Don’t disrupt the core gameplay with excessive monetization. Players should feel like they’re getting a complete and enjoyable experience without being pressured to spend.
  • Data-driven decisions. Regularly analyze player behavior and revenue streams. Use this data to optimize your monetization strategy and ensure it’s aligned with player preferences.

And here are some common monetization missteps you should avoid.

  • Pay-to-Win (P2W). This strategy prioritizes players who spend the most money, creating an unfair advantage and frustrating free-to-play users. This can alienate a large portion of your player base.
  • Excessive ads. Bombarding players with constant ad breaks disrupts the gameplay flow and creates resentment.
     
  • Unbalanced economy. If the in-game resources or rewards are heavily skewed towards in-app purchases, free-to-play users will feel like they’re constantly grinding with little progress. This discourages players from sticking around.
  • Lack of transparency. Confusing pricing structures or misleading descriptions of in-app purchases can erode player trust.
  • Ignoring analytics. Failing to track player behavior and in-app purchase trends can prevent you from identifying and fixing problems within your monetization strategy.

Partnering with a seasoned game development vendor such as Stepico can provide valuable guidance and help avoid these and other monetization pitfalls. 

We don’t just integrate efficient monetization models – we create them with your game’s DNA in mind.

Over the last 9 years, Stepico has successfully implemented a wide range of monetization models, from freemium with IAPs for mobile games to premium experiences with cosmetic microtransactions for consoles. If you want to transform your game idea into an engaging experience that generates serious revenue, contact us now to get 5-star game development services, ensuring your game is visually stunning and engaging, along with expert integration of monetization models.

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New Era In Video Gaming: The Top Most Exciting Video Game Industry Trends of 2024 https://stepico.com/blog/video-game-industry-trends/ Thu, 04 Apr 2024 13:57:10 +0000 https://stepico.com/?p=16439 Staying ahead of gaming industry trends isn’t just a matter of curiosity – it’s a strategic imperative for game publishers. As the landscape evolves rapidly, understanding emerging patterns and player preferences can mean the difference between success and obscurity. 

As a seasoned game development vendor, Stepico consistently strives to keep our finger on the pulse of industry shifts, ensuring we remain at the forefront of innovation and deliver experiences that resonate with modern gamers. In this article, our experts will share some of the most prominent game development trends of 2024.

Video Game Industry Trend #1: Cross-platform development

One of the hottest trends of 2024 is the industry’s growing focus on cross-platform game development. This approach allows titles to be released across different platforms like PCs, consoles, and mobile phones, which helps publishers reach a wider audience and maximize player engagement.

Our experience with clients indicates that this trend is one of the fastest-growing, as it has enabled many of them to successfully target a broader player base. However, publishers must also recognize that fully leveraging it requires a solid grasp of the unique challenges and opportunities it presents, as well as the necessary expertise. Here are some of the best practices we follow at Stepico to ensure a seamless and successful cross-platform development process:

  • Planning for multiple platforms. We start by carefully considering the target platforms, their specific strengths and limitations, and how the gameplay experience will translate across each one.
  • Choosing the right tools. We leverage powerful game engines like Unity or Unreal Engine that offer robust cross-platform development capabilities, allowing for a significant amount of code reuse and streamlining the process.
  • Prioritizing consistent UX. While catering to each platform’s strengths, we ensure a core gameplay experience that feels consistent and enjoyable for players regardless of their device. This includes aspects like unique UI/UX design, controls, and overall performance optimization.
  • Rigorous testing. Extensive testing across all target platforms is crucial to identify and address any compatibility issues or performance bottlenecks before launch.

Trend #2: AR and XR as the Future of the Gaming Industry

As Apple Vision Pro, Meta Quest 3, and similar devices have become available and gathered considerable buzz, it’s very likely that in 2024 game publishers will try to leverage the transformative potential of AR and XR in their titles. These devices open the doors for:

  • Location-based gaming, which can transform everyday spaces into interactive playgrounds. Games like Pokemon Go popularized this concept a while ago, but today’s devices can bring this type of gaming to a completely different level, offering seamless and integrated experience.
  • Interactive Storytelling. AR can weave narratives into real-world environments. This means historical landmarks can come alive with virtual characters and events. AR glasses, which have features like object recognition, could further enhance these interactive experiences, providing publishers a plethora of opportunities for creating thematic and engaging titles.

Challenges of AR Game Development

  • Technical limitations. Current AR technology still faces limitations in terms of processing power, battery life, and accurate object categorization.
  • Monetization strategies. Working on an AR project requires careful consideration of monetization strategies that don’t disrupt the gameplay or feel intrusive. Subscription models or in-game purchases that unlock additional AR content could be potential solutions.

XR encompasses both AR and VR. XR headsets can project not just visuals but also sound and haptic feedback. This is why they can be used for immersive world building. XR can help create expansive, interactive worlds that players can explore freely. This means, for example, that publishers can give players a chance to scale mountains in a virtual national park, collaborate on architectural projects in shared virtual spaces, experience historical events in a way that transcends traditional media, and much more. 

Challenges of XR Game Development

  • Hardware costs. High-end XR headsets can be expensive, limiting accessibility for a broader audience.
  • Motion sickness. Some players may feel motion sickness in VR environments, which needs to be addressed through careful game design and user comfort considerations, especially when developing AR glasses with potentially wider fields of view.

While XR isn’t necessarily a mature technology yet, publishers who can expertly leverage its strengths, challenges, and potential right now can build a substantial competitive advantage for themselves, offering unique and innovative experiences that blur the lines between reality and the virtual world.

Video Gaming Industry Trend #3: Generative AI

The video game industry thrives on captivating visuals. GenAI is slowly but surely revolutionizing game art creation. Here’s why the trend is becoming ever-more important.

Boosting efficiency. AI can quickly produce a wide array of concept art variations, saving time and resources.

Inspiration spark. It can also help overcome creative roadblocks. AI can generate unexpected ideas to inspire artists and push the boundaries of visual storytelling.

Speeding up prototyping. In the early stages of game development, AI-generated concepts can help visualize ideas quickly for better decision-making.

Our company happens to have quite extensive expertise in leveraging GenAI tools for game creation. Our subbrand, Inkration, in particular, has been using these tools extensively to achieve high-impact outcomes. Here’s how exactly:

  • Initial development stages. Inkration leverages GenAI at the beginning of the creative process, specifically for:
    • Visual Research: AI helps gather reference images that inspire concept art.
    • Concept Creation: AI assists in generating initial ideas and mood boards.
    • Color Key Development: AI can propose color palettes to set the visual tone.

That being said, we must stress that human touch remains crucial

  • Inkration emphasizes that while AI aids in creating game art assets, human artists play an irreplaceable role in:
    • Storytelling: Infusing the art with narrative and emotional depth to resonate with players.
    • Artistic Vision: Adding a distinct style and personality that AI cannot achieve.

The Synergy of Technology and Artistry

Our general approach is capitalizing on the value of combining cutting-edge AI tools with the talent and expertise of human artists. This blend allows us to produce:

  • Unique Game Art: Artworks that stand out with their own character.
  • Eye-Catching Visuals: Art that is visually captivating and engaging for players.

Examples of Inkration’s AI-powered Artworks:

AI Tools We Most Commonly Use for Game Art Creation

  • Stable Diffusion (realistic, detailed images from text prompts and image edits)
  • Midjourney (artistic creations based on text descriptions)
  • DALL-E 3 (photorealistic images from text input, often used with ChatGPT prompts)
  • Leonardo.AI (advanced generative AI with fine-tuned control over text-to-image generation)

Video Gaming Industry Trend #4: Independent App Stores

The mobile app market has been traditionaly dominated by giants like Google Play Store and Apple’s App Store. However, this year we are also seeing the rise of independent app stores trying to carve out their own niche. There are a few reasons behind this movement, and its potential impact can be profound.

Why are Independent App Stores Gaining Traction?

  • Focus on specific needs. Independent app stores often cater to specific demographics, regions, or app categories. This allows for targeted curation and distribution of apps that might get overlooked in the vast landscape of major stores.
  • Less restrictive policies. Some publishers feel stifled by the strict regulations and revenue sharing models of major app stores. Independent stores may offer more relaxed policies or fairer revenue splits, attracting developers seeking more control.
  • Innovation and experimentation. Independent stores can be more open to innovative app ideas or those that might not fit the mainstream mold. This fosters creativity and experimentation within the app development landscape.

Examples of Independent App Stores

  • Itch.io. Caters to indie game developers, offering a platform for niche and experimental games.
  • Samsung Galaxy Store. Pre-installed on Samsung devices, it offers a curated selection of apps alongside the Google Play Store.

Challenges of Independent App Stores

  • Limited user base. Independent stores typically have a smaller user base compared to giants like Google Play. This can make it harder for developers to reach a large audience.
  • Discoverability. Standing out and getting noticed by users can be challenging for apps in a less-frequented store.
  • Monetization. With a smaller user base, generating revenue through advertising or in-app purchases might be more difficult for developers relying solely on independent stores.

Video Game Industry Trend #5: Fitness Gaming

Fitness games proliferation is another trend we should mention. These games combine the fun and engaging elements of video games with physical exercise, making workouts more enjoyable and potentially more sustainable. Here are the factors driving fitness games to prominence.

Why are Fitness Games Gaining Popularity?

  • Motivation and entertainment. Fitness games can make exercise feel less like a chore. Engaging storylines, gamified challenges, and interactive elements can keep users motivated and coming back for more.
  • Variety and customization. Fitness games offer a wide range of workout styles, from high-intensity dance workouts to virtual reality boxing matches. This allows users to find activities they enjoy and personalize their fitness routines.
  • Accessibility and convenience. Many fitness games can be played at home with minimal equipment, making them a convenient option for busy individuals or those with limited gym access.

Examples of Fitness Games

  • Just Dance. A popular dance game series that gets you moving to your favorite songs.
  • Ring Fit Adventure. A Nintendo Switch game that utilizes a unique ring-shaped controller to track your movements and guide you through fitness adventures.

Challenges of Fitness Games

  • Cost and accessibility. Some fitness games require specialized equipment or subscriptions, which can be a barrier for some users.
  • Limited social interaction. Many fitness games are designed for individual workouts, which can be less motivating for those who enjoy the social aspect of group fitness classes.

The future of fitness games likely lies in continued innovation and integration. We can expect to see:

  • VR integration. Virtual reality can offer even more immersive fitness experiences, allowing users to virtually explore different environments while exercising.
  • Biometric integration. Fitness games that track heart rate, calorie expenditure, and other biometric data can provide users with personalized feedback and help them optimize their workouts.
  • Social features. The incorporation of social features like online leaderboards, group challenges, or virtual workout buddies could enhance motivation and foster a sense of community.

Launching fitness games gives publishers a chance to offer a fun and engaging way for people to get active. As technology advances and these games become more sophisticated, they have the potential to revolutionize the way we approach exercise and establish the publishers with the best titles as new household names for fitness enthusiasts.

Conclusion

The gaming industry in 2024 is poised for groundbreaking advancements and transformative shifts. With the advent of new technologies such as AR and VR, developers will be able to push the boundaries of immersion and accessibility like never before. The convergence of these technologies with AI and GenAI is enabling more dynamic and personalized gaming experiences tailored to individual preferences and behaviors.

Our team is dedicated to exploring the endless possibilities within the realm of game development. Utilizing cutting-edge technologies and continuously refining our standards and development processes, we strive to deliver awe-inspiring projects that redefine the gaming landscape. We offer comprehensive custom game development services and pride ourselves on delivering holistic solutions tailored to the unique needs of our clients. If you’re ready to launch your next project with a team dedicated to pushing boundaries and building excellence, reach out to us, and let’s bring your game idea to life.

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Stepico Transforms Game Ideas Into Actual Games By Going Above And Beyond: Andrii Titov https://stepico.com/business/stepico-ceo-andrii-titov-goodfirms/ Thu, 01 Jun 2023 10:55:28 +0000 https://stepico.com/?p=16266 Stepico is a game development company committed to transparency, respect, passion, and quality. The company is dedicated to creating games that are both fun and progressive. Recently, GoodFirms interviewed Andrii Titov, the CEO of Stepico, where he highlighted the company’s dedication to excellence. Here is an excerpt from the interview for you to read.

Stepico is a European company with its headquarters located in Lviv, Ukraine. Additionally, it has offices in New York and Cyprus. The company focuses on providing comprehensive gaming solutions, forming trustworthy partnerships, and assisting clients in delivering top-quality entertainment to gamers.

The company boasts over 200 skilled professionals who have successfully worked on 65+ projects worldwide. They are mobile, PC, and console development experts, utilizing the power of Unity and Unreal engines. Stepico provides full-cycle game development services, including 2D/3D art production and live game operations. They also offer phase-by-phase development options.

Their exceptional mechanics and top-notch graphics, integrated with cutting-edge technology, contributed significantly to the gaming industry. As a result, they achieved a prominent position on GoodFirms’ list of top game development companies in Ukraine.

The GoodFirms team got an opportunity to interview Mr.Andrii Titov, CEO of Stepico, and learn more about the company and its values.

Let’s start the interview.

Stepico’s CEO Succinctly Expressed The Company’s Mission And His Position Within It

According to Mr. Titov, Stepico boasts a team of highly experienced professionals who have been instrumental in helping numerous aspiring game publishers achieve their dreams of publishing their games. The company launched its first product in 2014 and has been consistently improving its skills and scalability in the marketplace ever since.

As the CEO, he ensures that all business decisions align with the company’s vision and mission of providing quality services to its clients and a dynamic work culture for its employees. He is also accountable for ensuring product reliability and driving Stepico’s future growth.

An Effective Business Strategy And Exceptional Customer Service Can Offer Significant Competitive Advantages

Mr. Titov, the company firmly believes in working closely with their in-house teams and developing their talent. This business model enables them to take a proactive approach and understand the unique requirements of their clients, providing reliable consulting services that exceed their expectations.

Regarding competition, the company is dedicated to delivering the project with active guidance to reach the client’s goals and objectives. The team always conducts thorough researches of every client’s business vision behind the project to provide the consulting services correctly and ensure the deliverables are successfully delivered.

The company is committed to providing active guidance to its clients to help them achieve their goals and objectives in this competitive market. The team considers the client’s business vision behind the project to offer the correct consulting services and ensure the deliverables are successfully delivered.

The Stepico provides various levels of communication support to its clients worldwide. The project management team assists clients throughout ongoing projects and even after the release. Dedicated, accountable managers measure NPS and synchronize to address issues and provide the required support.

Stepico Is A Highly Experienced Company In The Gaming Industry That Provides Reliable Services

According to Mr. Titov, the company exclusively serves the gaming industry by providing video games, iGaming, or gamification infrastructure services. Their unyielding commitment enables them to provide exceptional service to clients globally, resulting in repeat customer retention ranging from 35% to 50%.

Stepico has a wide range of expertise in the gaming sector and offers the development of 2D and 3D games for various platforms such as mobile, PC, console. Among the most popular services that clients request are custom or full-cycle game development. This specialization helps clients with the entire process, from ideation to soft launch, hard launch, and even post-release support.

Below are a few reviews from GoodFirms that demonstrate how Stepico works closely with its clients.

The Payment Structure And Budget Requirements Of The Company

Mr. Titov discussed the company’s payment structure. He mentioned that Stepico offers a highly flexible and adaptable payment system, allowing clients to pay conveniently. The most commonly requested payment model is the fixed-cost payment, but the company also provides other payment structures based on specific client needs.

According to him, the company collaborates with businesses of all sizes. For art projects, the initial cost is between 3,000 to 5,000 USD, and for full-cycle projects, it ranges from 15,000 to 20,000 USD. The company also provides Revenue Share (RevShare) models, which allow them to work with clients by sharing profits or losses based on the product’s performance.

During the interview, Mr. Titov was asked about the minimum and maximum prices of their projects. In response, he gave the example of small projects for their US clients ranging from $10,000 to $1.5 million. He explained that the project’s cost depends on several factors, such as the client’s idea, target audience, genre, concept, and other requirements.

A Company Committed To Achieving Excellence In Its Future Endeavors

Mr. Titov shared his vision for the next decade. He explained that the company aims to continue its flexible business approach and build more client trust. The ultimate goal is to become the most reliable game development partner for large IP holders and own the Intellectual Property (IP), an essential element in the videogame industry. The company is consistently working towards expanding its services, such as publishing and LiveOps support, and is determined to pioneer in those fields.

The detailed interview is available on GoodFirms.

About GoodFirms

Washington, D.C. based GoodFirms is an innovative B2B Research and Reviews Company that extensively combes the market to find business services agencies amongst many other technology firms that offer the best services to their customers. GoodFirms’ extensive research process ranks the companies, boosts their online reputation, and helps service seekers pick the right technology partner that meets their business needs.

About the Author

As a Content Writer at GoodFirms, Anna Stark bridges the gap between service seekers and providers. Anna’s dominant role is to figure out company achievements and critical attributes and put them into words. She strongly believes in the charm of words and leverages new approaches that work, including new concepts that enhance the firm’s identity.

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Android and IOS game development: The specifics of the audiences https://stepico.com/blog/game-development-for-android-and-ios/ Wed, 18 Aug 2021 11:33:04 +0000 https://stepico.com/?p=8768 Games are the most popular category of all mobile apps. They occupy over 20% in the App Store and almost 14% in Google Play. And every day, more and more games appear on the market because the industry is constantly growing, creating jobs, and bringing in a lot of money. According to the GlobalData report, the mobile gaming market will be worth $272 billion by 2030. And if you want to hop on that train, you should do it as early as possible because competition in the industry grows with revenues.

Most popular categories in June 2021, by share. Source: Statista.

The recipe for a mobile game hit is simple: interesting for users and profitable for the developer. This approach is beneficial for everyone. A constant flow of money helps the creators to hold the level. Mobile game developers can regularly release updates and monitor the quality of the game. And happy players, in turn, are more willing to spend money on a game if it works smoothly and causes only positive emotions. The choice of the development platform plays an important role in this process.

Let’s figure out how the platforms differ from each other and which one is better for launching your first game.

Decide who is your customer

The first question to ask yourself is: “Who do I want to make a game for?”. The better you understand your audience, the more likely you are to hit the target, not only with the genre and style of the game, but also with monetization. After all, the purchasing behavior of the average Android and iOS user is different.

Mobile Operating System Market Share Worldwide. Source: Statcounter.

According to Statcounter data for 2021, the market share of mobile devices on Android is about 72%, while iOS accounts for only 27%. It would seem that more devices mean more purchases. But look closer at the number of games developed for both platforms. According to the latest data, there are 477,877 mobile games available today in the Google Play store and 316,802 in the App Store. Although iOS devices have 2.7 times less market share, the gap between released applications is only 33%. It means that mobile game companies are actively releasing games for both platforms.

Number of gaming apps from 1st quarter 2020 to 1st quarter 2021. Source: Statista.

One of the reasons is the desire to reach as many solvent players as possible. The table summarizes the key differences between users of both platforms.According to this information, Android users would rather watch in-game ads than buying an App. iOS fans, on the other hand, are less sensitive to spending money. Geography also differs. So choose the platform that is more popular with your audience.

Choose revenue strategy

No matter how much money you spend on development, you will probably want to cover it and increase your income. So it’s worth thinking about a monetization strategy in advance. It is one of the key points since iOS and Android users have different approaches to spending. There are four main ways to make money:

  • microtransactions or in-game purchases;
  • purchase of an application;
  • subscription;
  • advertisement.

All three methods you can implement in different ways. For example, you can replace a one-time purchase with a season subscription. Or you can open the free-to-play version of the game with several levels and then offer users to try the full one. The display of ads can also be different: constant banners, pop-up banners, videos for in-game rewards, etc. Gaming app companies often combine methods to earn more money.

Gaming apps annual revenue, in billions of dollars. Source: App Annie, Sensor Tower.

In 2020, the annual iOS gaming app revenue was $47.6 billion. On Google Play, gaming apps brought a little less — $31.9 billion. And the display of advertisements was the main source of income on both platforms. It accounts for 70-80% of all earnings. In second place are in-app purchases, about 15-25%. And only 5-10% of the income comes from the purchase of the application itself. And in any case, iOS users are much more willing to spend money than Android owners. But do not forget about market share: 72% versus 27%. Let’s take a closer look at the different ways to make money in games.

In-app purchases

IOS players are more likely to spend money and make in-app purchases. An iOS user spends an average of $1 on each purchase, while Android users spend half as much on each purchase: $0.47. But it all depends on the game. If the app is free and fun, and the mechanics of microtransactions are clever, in-app purchases are an optimal way to earn money on both platforms.

Paid applications

According to statistics, 97% of Google Play apps are freely available. That means that developers receive all money from microtransactions and in-game advertisements. If your monetization scheme is based precisely on purchasing an app or subscribing to it, then iOS is the best choice.

Advertising

Ads are the easiest and most effective way to make money. Many users are loyal to banner ads and short videos. They prefer to spend time watching the advertisement instead of paying for the application. Ironically, this type of income generates a lot more money for game creators than a one-time purchase. You can make money from advertising on any platform, but Android users are more loyal to banners and videos in games. In addition, the number of users on this platform is higher, so you can get more ad views.

Calculate mobile development cost

Game art services are not the cheapest pleasure. Let’s take a look at what makes up the development cost. It is the number of working hours multiplied by the value per hour for all team members. The final price depends on the number of team members and complexity of the game: the number of custom elements, animations, etc. In addition to the development itself, the application creation cycle includes:

  • analytics;
  • engineering and design;
  • testing and management;
  • technical support.

If you can learn more about the creative process, you can read our article about the seven stages of game development.

There are many other technical factors that affect the price. So it is impossible to say unequivocally what will be cheaper: IOS or android studio game development. Consider the fact that for games, studios prefer cross-platform development. And we will look closer at this way of creation at the end of the article.

Don’t forget about the testing process

iOS runs only on devices produced by Apple. And all other tech companies work with Android. Consequently, there are many more devices for testing: ideally, you need to test your game on each of the relevant samples, from the oldest on the market to the modern ones. And after correcting errors, the process is repeated. You cannot just skip the testing steps, as users will instantly lose interest in a poorly performing game. And restoring a reputation is not as easy as making a great first impression.

Think about update

While 85% of iOS users are consistently updating to the latest OS, over 70% of Android owners use different versions of operating systems. It means that during development, you will have to adjust the interface design for different screens and be sure to take into account the peculiarities of old systems and devices.

Working with iOS players is much easier. Updates are sequential, the number of devices on the market at the same time is small, and it’s easier to work with differences between them. Thanks to this, developers can make the game more convenient and understandable for the user. And a satisfied user is more likely to spend money on the game.

Prepare for publishing

Imagine that all the stages of development are over. The game is ready. You want to show it to new users and publish it. And here, the approach of stores for different platforms is fundamentally different.

On Google Play, you will pay $25 just once and get access to your account without restrictions. After a few hours, the game will be on sale, and you will be able to update it, test it and study user behavior. Android game development is cheaper if you look at it this way.

In the App Store, however, everything is much stricter. The payment here is regular. Every year you will have to pay $99 for the opportunity to place your application in the App Store. The process of reviewing and approving the game is longer – up to 48 hours. And if you have broken at least one of the many rules, you can get refused. So before publishing, you will have to study rules or find developers who have already released more than one application on iOS.

After publishing the game on both markets, you will need to pay 30% of your income. Although recently, as part of its small business support, Apple announced a rate cut for anyone who made less than a million dollars in the previous calendar year. In this case, the rate will be only 15%. Google play took a similar step. So the conditions after publication on both platforms will be equal.

Despite all the difficulties with the release of games, revenues from iOS applications are consistently high. In addition, strict verification and compliance with all the rules can make you a good reputation among users. Any game can pass on the Google Play market. But in the App Store, you need to pass strict inspection. And don’t forget about marketing strategy for your game. We’ve put together some useful tips about how to promote your mobile game here.

Choose a game design company

So, you have chosen your audience, found the method of monetization, and estimated the budget. It remains only to find a studio. Finding the perfect team that will help to bring your ideas to life is the most significant step. We advise you to look at the three things exploring mobile game studios.

Work experience

The games market is young, but this does not mean that yesterday’s students can successfully develop mobile games. There are many nuances in the creation process. And with a skilled expert developer, you will spend less time and effort trying to figure them out. Our company has been on the market for more than seven years, and during this time we have developed 25 successful projects.

Team

The human factor comes first. Whatever you do, everything is based on communication. After all, if you clearly understand each other and see common goals, work becomes much easier. However, there are no technical methods here. You have to rely on your intuition. But the number of team members can be a landmark. Game art production is a complex process. If one person performs several tasks at once, this is cause for concern. Stepico has more than 100 team members, and we can assemble a separate group only for your project.

Projects

The best way to find out if a team is right for you or not is to look at the portfolio. We advise you to look not at the projects similar to your idea, but creativity and diversity. After all, who needs another clone of a mobile game when you can do creative and stunning projects? For example, our team recently developed the Guild Of Guardians game, the main feature of which is modern technologies.

It is a free-to-play game where you can earn NFTs. It means, during the game, you can get unique objects. You own it. And you can sell them for real, not in-game currency. The idea of turning gaming achievements into real winnings resonated with the players. And if you are thinking about joining them, you can watch the trailer.

Use this life-hack

If you want to create a game, choose Stepico studio. We use the Unity cross-platform engine to make a universal game that will run without problems on any gadget. Unity game development has more benefits than native.

The code works on all platforms at once and adapts to any device. So you can take advantage of Android and iOS and get double the benefits. A single technology allows updates to be made simultaneously on all devices and avoids duplicate bug fixes. Remember that satisfied players are the key to the success of any game.

Also, the Stepico studio is in Ukraine. Development costs here will be much lower than in West Europe or US. And the quality will be at a high level, especially in comparison with cheaper India. We offer full-cycle game development, from the idea to post-release support. With us, you can relax and not worry about anything.

Take the first step towards developing your first game right now! Write to us, and we’ll help you to create a mobile hit.

Looking for Game Development Partner?

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How to organize the project in the game industry https://stepico.com/blog/how-to-organize-the-project-in-the-game-industry/ Wed, 22 Jul 2020 13:46:10 +0000 https://stepico.com/?p=7448 Tips For Organizing A Project In The Game Industry

Let us make a little bit of change to the famous Shakespeare’s quote: “All the world’s a game, and all the men and women merely characters”. Moreover, every game is a project, and every project is a set of defined rules, activities, KPIs, team players, and deliverables.

You may be interested in Unity mobile development , Android or iOS game development, C++, Java, C# programming languages, 2D or 3D game development and other specific technical moments. Sooo how to plan and manage game app development projects in love, peace and harmony (met deadlines, smooth communication and high profits)? Read about it below.

Types Of Top Gaming Companies

A very good place to start is to gain an understanding of the main types of top gaming companies. Different companies have their own methods and business processes. There are 4 main types of gaming companies below you need to know.

Game development studios, game developers

Teams hyperspecialized in a full-cycle gamedev service including game conceptions, plots, graphics, characters, sounds, different device platforms etc. to make it interesting and fun to play. The successful companies are growing and working on more and more big projects.

Game publishers

Such companies publish video games created by game studios. Here we have teams of professional, highly experienced and skilled in the game industry people responsible for testing, manufacturing and marketing the games.

2 in 1: game development and publishing companies

Sometimes successful game developers decide to work independently without game publishers or game publishers decide to extend and create a game development department as an additional structural unit.

Indie game development teams

Teams are formed spontaneously to provide services to specific game projects. Indie teams usually do not have an exactly defined plan of their future work, however, can create surprisingly innovative and trendy market decisions.

Game Development Roles

The next step is a clear understanding of the game development team roles. The client/investor/developer should uate workload, size and scope of the game and form a team in accordance with the specific project requirements. Let’s check out the following list of basic project roles in the mobile game development industry.

Producer / Project Owner / Business Developer

This team member is especially interested in big sales, profits, market success. He or she is responsible for the general project strategy, economic assessment, effective teamwork and associated psychological factors.

Project Manager / Scrum Master

This role defines leading the teamwork, controlling deadlines, solving working issues, achieving defined goals.

Game Programmer / Developer

Developers create codebases and the tools for the game. Sometimes they can be responsible for debugging and beta testing in order to make the user-friendly game interface.

Game Designer

Designers develop a general visual part. They keep the design loyal to the original idea and control any new ideas that could be implemented in order to improve the game experience.

Artist

Artists produce different visuals (lots for a 3D game development platform): characters, objects, settings, backgrounds, animations. The game art part is often outsourced to the other game dev studios.

PR/Marketing Specialist

Such specialists investigate the game market, key competitors, potential customers, market opportunities and risks, ways of informing and promotion. Especially social media era requires game brands to be proactive and close to their clients.

Community Manager

The manager creates a specific game community (social media pages, blogs), provide technical support in case of need 24/7, create a Q&As base. It is worth mentioning that a specific game project may need the following additional expertises: sound composer, quality controller/tester, writer, business analyst, HR specialist.

Choose Project Management Methodology

One of the first important decisions is choosing which project management methodology for the specific game project to follow. The most popular frameworks are Agile/Scrum/Kanban dashboards and Waterfall. They all have advantages and disadvantages, as there is nothing perfect in the world.

Agile way of project management represents continuous interactions with clients/users, feedbacks, necessary improvements at every work stage despite the in-depth planning, individual importance over processes and tools. If you choose to implement Agile model, you probably will use Scrum method. It represents a set of unchangeable working rules. Precise workload periods allow teams to close ready projects steadily in time. Kanban presents itself a desk with several columns in order to visualize control points, reminders, daily tasks.

Waterfall methodology follows a clear and chronological process. This approach doesn’t allow to return to finished steps and correct them, only to start the project from the initial point.

IT-Life Hacks From Stepico Games

Here are IT-life hacks and advises that will help you to avoid some management mistakes:

  • Teamwork:
    • Decide which tasks should be outsourced and which tasks should be performed by the game development team (e.g. HR services).
    • Try not to combine Product Owner and Scrum Master functions in one role. Project Manager should perform as Scrum Master and Game Designer responsibilities can include Product Owner role.
    •  One of three or more specialists with the same responsibilities should be Leading Specialist. This step helps to control and increase teamwork effectiveness.
  • Human Resources:
    • Hire young and enthusiastic people in order to teach them for long-term cooperation. However, if there are some urgent tasks, it makes sense to find highly experienced professionals to perform tasks quickly and effectively.
    • Analyze the pros and cons of your team members working from home remotely and in an office.
    • Don’t forget about person-to-team psychological compatibility in collaborative tasks.
  • Market rules:
    • Unity game development has the biggest market share among game engines in the world.
    • Be careful buying an official license for your game music background. All rights must be reserved.
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